KANDINSKY EXHIBITION
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DESIGN A MULTI-SENSORY INTERACTIVE EXHIBITION SPACE BASED ON THE ARTWORK OF WASSILY KANDINSKY TO BE DISPLAYED AT THE MUSEUM OF FINE ARTS, BOSTON.
When designing this space, the primary focus was on accessibility for all. Working with strict code while still being creative and interpretive proved to be an exciting new challenge. I knew I wanted to create an immersive exhibit experience that seemingly transported you from the large gallery it was to be placed in. I also knew I wanted to design for all the senses, but the audio immediately became important after researching this piece, “Klein Welten”.
Kandinsky painted this piece while listening to music. He stated that all sound had attributing colors and is one of the most well-known people to have what is called ‘synesthesia’. Generically speaking, this is when our senses blend in with each other. It can make colors have a taste, and sound has a color. I used this knowledge as guidance for the rest of my design decisions.
ARCHITECTURAL AND ILLUSTRATIVE FLOOR PLANS
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Using textured materiality allows for the space to be absorbed by more than sight alone. Viewers can begin to feel the space, the artwork, and the objects to truly become apart of the experience. I have placed two mini replicas of the piece with raised textures to give the painting a three-dimensional quality. This was, even those who are blind can imagine the work. I also included two stations on either side of the space; one for smell ad one for taste. Hanging from above the center of the space are audio encasing structures that will play the music that Kandinsky heard while making this piece. All the senses will be interacting with each other to create a full experience in a small exhibition.
SECTION VIEW
Shown above is one of the icons in which viewers will be able to mark which sense will be cued at which station. Below are two speakers, and above is the auditory dome that will encapsulate the station with Kandinsky’s music.
3D SCALED MODEL
The model shown above can provide a better view of scale and depth as the objects visually relate to one another. All the senses are activated through the use of many separate stations that work cohesively to provide one large impact, and codes are met with the ramp entrances, braille and auditory descriptions of text, and space allotments.